Have you ever listened... really listened to the way other people speak? Their voices vary by pitch - some speak higher, some lower, some use a wide range of pitch while others very little... some always take that pitch up at the ends of sentences, others always down, some have a repeating pattern of inflection, some make sounds with pitch between their thoughts. Pitch and its use is just one example of a way to begin to change your voice.
This is the way we approach the Character Voice class when learning to develop new ways of speaking. We can use these voices in the context of the class - think animation and video game characters. Character voice, however, is applicable to every role you play. Changing your voice, however, does not come easily... and making it sound natural takes time. The only way to begin, is by practicing.
The Character Voices class breaks speech down into component "vectors" that you can change to alter your voice. Each week we cover a different Vector of Speech and add it to what was learned the week before. We use these voices to give life to animals, household objects, drawings of characters from video games, and characters from animation.
Join us for a seven-week exploration of your voice and leave with the tools to start building a library of characters that you can revisit time and again... and use to build more detail and bring greater variety to your work.
A still from "Elephants Dream," an open source animated film created in Blender, by Ton Roosendaal.